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PC Gamer (Italian) 30
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PC Gamer IT CD 30 1-2.iso
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mtgv125b.exe
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Lairs.txt
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Text File
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1997-03-04
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3KB
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97 lines
Lair Events
Restless Graveyard
Background (#0003)
Text Dialogue("You stumble upon an ancient graveyard. Howling wind and the cries of lost spirits warn you to leave.")
CASE (50%)
Text Dialogue ("Before retreating you find a tattered scroll bearing runes of dark magic.")
Give Spell (black)
CASE
Text Dialogue ("Through an act of will, you bend the dark power of this place to your bidding.")
Give Spell (#0239)
Remove Lair
Exit Event
Hallowed Ground
Background (#0796)
Text Dialogue("An aura of purity permeates the air in this place. A running fountain serves as an altar for local offerings.")
CASE (50%)
Text Dialogue ("Gazing deeply into the water you discover arcane symbols etched in the bottom of the fountain.")
Give Spell (white)
CASE
Text Dialogue ("You feel compelled to drink of the sparkling water and righteous strength fills you spirit and mind")
Give Spell (#0188)
Remove Lair
Exit Event
Volcanic Cave
Background (#0265)
Text Dialogue("Searching thru the rugged foothills you discover a massive cave of obsidian volcanic rock.")
CASE (50%)
Text Dialogue ("The cave served as lair for a long dead monster. Among it's victims bones you find an ancient spellbook.")
Give Spell (red)
CASE
Text Dialogue ("Inside, a flow of lava explodes from deep within the earth. You form a link of power to this place..")
Give Spell (#0164)
Remove Lair
Exit Event
Faerie Glade
Background (#0285)
Text Dialogue("Walking through a forest glade, drowsiness comes upon you and you fall into deep slumber.")
CASE (50%)
Text Dialogue ("Sylvan spirits enter your dreams and you awaken with new understanding of nature's magic.")
Give Spell (green)
CASE
Text Dialogue ("You dream of a wizened druid who teaches you how to weave the mystic threads of the glade.")
Give Spell (#0091)
Remove Lair
Exit Event
Hidden Lagoon
Background (#0258)
Text Dialogue("Hidden within an overgrown cove you find a miniature lagoon.")
CASE (50%)
Text Dialogue ("Half buried in the sand lies a skeleton clutching a sealed scrollcase.")
Give Spell (blue)
CASE
Text Dialogue ("The power of the ocean is overwhelming here. You absorb its essence for future use.")
Give Spell (#0126)
Remove Lair
Exit Event
Giant Monolith
Background (#0011)
Text Dialogue ("An ancient granite structure covered in dwarven runes rises from the ground before you.")
CASE (75%)
Text Dialogue ("Upon reading the ancient runes, the Monolith crumbles into dust, leaving an artifact in its place.")
Give Spell (artifact)
CASE
Text Dialogue ("The runes are trapped! Reading them sets off a mystic glyph and the Monolith explodes.")
Damage Player #2
END CASE
Remove Lair
Exit Event
Loremaster's Tower
Background (#0140)
Text Dialogue ("You are offered shelter overnight by a Loremaster. During next morning's meal he challenges with a riddle.")
RIDDLE
CORRECT
Text Dialogue ("For answering his riddle correctly, the Loremaster gives you a scroll bearing a magical spell.")
Give Spell (uncommon)
INCORRECT
Text Dialogue ("The Loremaster encourages you to spend more time studying and sends you on your way.")
Remove Lair
Exit Event